With a game of such size and scope, a few flaws are probably inevitable. And if the set missions get too dull, the mission editor lets you build your own, or fly in a dynamically evolving campaign where your strikes on airfields and enemy forces have knock-on consequences for the evolution of the war. There’s a decent selection of novelty tasks as well, whether you’re landing a biplane on a breakwater or pancaking a wounded fighter on a narrow city street. Objectives include intercepting bombers on a moonlit night as searchlights criss-cross in the skies around you, swooping low over the suburbs of Valletta in an Italian warplane or mounting a torpedo strike on the Japanese super-battleship Yamato. The narrative is strictly minimal - a few martial strains of Beethoven’s 7th, a cut-scene or two of planes in flight and some sombre narration from Stephen Fry over stock war footage - but it’s really only there to frame the high-tension mechanics of the flying, from ground attack missions to dogfights and dive-bombing runs. The historical campaigns in Birds of Steel let players fly a variety of missions as the American or Japanese, in battles from Pearl Harbor to Guadalcanal.
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